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June 2018


Gaining a New Perspective from Faculty after STEM Discovery Week 2018

STEM Discovery Week 2018 has come and gone but it left us with much to reflect on, including significant interest from faculty on how the process of game-based learning works. During the Q&A portion of our webinar, faculty raised questions about how to pursue and confirm the GBL process. Our answers, along with those from Teacher of the Year award-winner, Panagiota Argyri, can be seen on our blog. Read More


Game-Based Learning Summer Reading: Part I  

Summer comes to many as a much deserved break, a time to unwind, relax and travel. But, just because school is out, it doesn’t mean learning should be put on hold. We’ve put together a comprehensive list of must-reads this summer for educators to dive into game-based learning -- whether you’re beginning to explore academic gaming trends, making a case for GBL at your institution or using games in your classroom. Read More.


Schoolnet Validation Study

Results from the Game-Based Learning Validation Study recently conducted by European Schoolnet and Triseum revealed illustrate many benefits of using games to teach and learn. ARTé: Mecenas™ and Variant: Limits™ were used in European classrooms in fall 2017 and spring 2018 to test and evaluate game-based learning. Experts at the University of Würzberg, in cooperation with European Schoolnet, conducted the study using a triangular evaluation approach to obtain valid and measurable results. The results of the study revealed that game-based learning can lead to:

  • increased knowledge acquisition.

  • greater knowledge gain and shift in struggling students.

  • strong positive motivation potential.

  • high classroom engagement.

The study also made several recommendations for game-based learning:

  1. Explore cross-national differences

  2. Enhance teacher preparation

  3. Create didactic and pedagogical materials

  4. Strengthen and further research on game-based learning

To read the full story, please go here:


TEDxTAMU featuring André Thomas

André Thomas, CEO and founder of Triseum, was invited to speak at a TEDxTAMU event to discuss how game-based learning has been proven to increase success rates. 

Watch André’s TEDxTAMU Talk

Instructor Testimonial  

"Working with ARTé: Mecenas has been very educational in our teaching practices. It has been equally exciting to share our experience with other teachers through our workshop that shows – through games – students can experience a more interactive way to learn history."

Vegard Relling, Nordahl Grieg High School, Norway

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