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March  2018

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My students can't stop thinking about Variant: Limits 

Giulia Bini teaches mathematics in Milan, Italy. Introducing Variant: Limits in the classroom made the success rate of her students on her first exam jump from 80 percent to 100 percent. In this article, she explains how success came about and how student engagement increased while learning calculus.

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Triseum honors two GLB Teacher of the Year recipients 

Triseum honored two teachers for their innovative approach to teaching by applying game-based learning in the classroom. The U.S. and international GBL Teacher of the Year winners are Kelly Donahue-Wallace (University of North Texas) and Panagiota Argyri, a mathematics teacher (Model High School Evangeliki of Smirni in Greece). Read more in this news article.

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Five inspiring TED talks on game-based learning

The positive role games play in the learning process has attracted significant attention from prominent thinkers. A large number of TED talks, for instance, have focused on the various intellectual and emotional benefits games offer people of all ages. A few have explicitly focused on the impact of game-based learning.

In a first video, Paul Anderson, a science teacher in Montana, describes how teaching through games offers distinct advantages to the traditional classroom teaching model. Perhaps most controversially: he says games teach students it’s OK to fail. Indeed, it is through repeated failures in a game that you finally figure out how to do it right.

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In a post-gameplay survey at a top research university in the United states, 72% of the students reported that Variant: Limits increased their knowledge on limits. The survey was adapted from Fu, Su, and Yu’s proposed eGameFlow survey (2009) which includes both quantitative Likert-scale items and qualitative open response questions.

Teacher testimonial

From Anita Streich who has been testing ARTé: Mecenas™
in her classroom in Poland:

“I am strongly convinced that the game is an effective tool for teaching English to non-native speakers. Students communicated between each other during the game, proving that the game can also teach positive social behaviors. What is more, I noticed that ARTé: Mecenas taught the students how to make decisions even as it instilled in them an awareness that each move in the game has its consequences.”

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